![]() I was a huge fan of the Tony Hawk series they made, but the first game I worked on there was GUN. This might be long! Neversoft recruited me straight from college at DigiPen which brought me to Los Angeles. What has your journey been like since the start of your career? You’ve been in the video game industry as early as 2004 when you were a programmer at Neversoft Entertainment. I think I would have turned to creating regardless, however. Initially I wanted to just play video games for a living, but that wasn’t really an option back then like it is now. Growing up, what is your fondest video game memory?Įither staying up all night playing Ocarina of Time or performing all kinds of black magic balancing tricks to get a shoddy used PS1 to play the Tony Hawk’s Pro Skater demo disc.ĭid you always know you wanted to work in the video game industry? I thought I had won the first time I knocked Bowser into the lava, but it turned out the Princess had moved on. on NES on a small CRT screen in the corner of my childhood bedroom. The first game I remember playing was the original Super Mario Bros. What was the first video game console and game you remember playing? I made INVERSUS as a one-person team and am currently still the whole team at Hypersect, the game studio I founded near Seattle, WA. Hi, I’m Ryan Juckett and I supposedly make video games. Ryan, can you introduce yourself and tell us a little about yourself? Whether you enjoy this in single- or multiplayer, you will be sure to lose countless hours upon hours trying to secure that victory! For those that have yet to experience this insanely fast and addicting negative-space shooter, INVERSUS Deluxe is simple in concept, but difficult in execution:Įach player is restricted to opposite colors. Today on Industry Interviews, The Switch Effect is joined by Ryan Juckett, Founder of Hypersect and Creator of INVERSUS Deluxe that was released on the Nintendo Switch eShop on September 28, 2017. ![]()
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